I’m excited to share my latest real-time project, crafted entirely in Blender and rendered with Eevee! This cozy and warm scene was a fun challenge as I wanted to replicate engine-level rendering but stay fully inside Blender.
Fully textured using just one 128x128 gradient texture.
Procedural shaders power the sky, water, and even the vignette!
Eevee isn't quite the same as a classic game engine, so I had to develop tailored solutions for elements like the water and sky. This process pushed me to think creatively while optimizing for performance.
I’d love to hear your thoughts!
Final Image
Wireframe
Sky Timelapse
Same sky shader with different settings looks very different.